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PostSubject: -Gaming News-   Thu Aug 05, 2010 9:32 am


Vanquish release date is October 19, 2010 on Xbox 360 and PS3



Vanquish has a release date on Xbox 360 and PS3 of October 19, 2010 in America and October 22 in Europe.

The game is the latest title from PlatinumGames who brought us unique, fast-paced action titles like Bayonetta and MadWorld, only this time their newest game is being designed by Shinji Mikami, creator of Resident Evil.

The story of Vanquish is set in the near future. Russia and the United States are vying for ownership of the world’s fast-depleting energy resources and the US has constructed a space station in order to harness energy from the sun. Russian forces capture this space station and divert its harvested solar energy into a blast wave that destroys San Francisco, aiming to force the US into a total and unconditional surrender. In response, the US tasks its armed forces with recapturing the space station before the Russians can annihilate their next target – New York.

Players take the role of Sam, a government agent who must stop the threat before it is too late. Armed with a special suit and a plethora of weapons, Sam also has an array of martial arts skills that he can use to take down his robot enemies.

Those who pre-order Vanquish from “select stores” will receive the Tri-Weapon Pack upon the game’s release in stores and it will be available via digital download.

The Tri-Weapon pack contains a small arsenal of experimental technology, made up of the Boost Machine Gun, Anti-Armor Pistol and Laser Cannon. This triple threat of futuristic weaponry gives players an edge in surviving the frenetic and massive battles onboard the vast space station setting of VANQUISH. The Boost Machine Gun is an early experimental weapon with impressive overall fire power and the speed to dispense rounds similar to that of a heavy machine gun. The Anti-Armor Pistol fires a special penetrative shell and was manufactured to tackle hostile forces with much stronger armor. Finally, the Laser Cannon is a miniaturized space warship laser and is more powerful than any other weapon available for infantry.

Here is the game’s E3 2010 trailer.

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PostSubject: Re: -Gaming News-   Fri Aug 06, 2010 1:06 am

3DS updates of classic NES and SNES games in stereoscopic 3D confirmed by Nintendo. Includes Yoshi’s Island 3D, Kid Icarus 3D, Castlevania 3D, Zelda 3D




The 3DS will be getting many 8-bit NES and 16-bit SNES classics re-released with updated stereoscopic 3D graphics (so the visual’s pop-out of the screen!) and other enhancements confirmed Nintendo.

This was revealed in a recent interview where Nintendo of America President Reggie Fils-Aime stated that not only were all of the classic Nintendo Entertainment System and Super Nintendo games shown at E3 2010 running on 3DS real products that will be released, but that other retro games are planned as well!

And not only will the games be re-released on the 3DS, they will be UPDATED to include stereoscopic 3D effects AND “new elements” (i.e.= additions) that will allow these beloved retro classics to “be better fitted for the 3DS”.

The nine games confirmed for re-release (as shown at E3 2010) include:

1. Castlevania
2. Kid Icarus
3. Mario Bros
4. Mega Man 2
5. Punch Out
6. Smash Ping Pong
7. Super Mario Bros.
8. The Legend of Zelda
9. Yoshi’s Island

However you can bet your Nintendo fanboy/girl heart that other Nintendo classics like Zelda II, Metroid, Super Metroid, Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario Kart, F-Zero, Excitebike, Donkey Kong Country and many more will also be re-released.

And hopefully it won’t stop there, but will continue with N64 games and HOPEFULLY other cool stuff like 3DS Virtual Boy games or Game Boy games.

Whether these games will be released on the 3DS’ own Virtual Console is still unknown, but it’d make perfect sense if that was the case. The Reggie comment was also further confirmed by Shigeru Miyamoto in a roundtable at E3 2010, where he stated that the 3DS had “a lot to offer” classic, retro titles.

The 3DS just keeps getting better and better!



Warhammer Space Marine coming to PC, Xbox 360 and PS3



Warhammer: Space Marine has been announced for PC release in 2011 alongside the PS3 and Xbox 360 versions of the game.

Combining intense melee and ranged combat, Space Marine is a third-person RPG that puts players into the boots of one of humanity’s elite soldiers, genetically engineered and equipped with state of the art weapons and armor.

Players are dropped right into the action as they battle to defend an Imperial Forge World, from an invasion by the savage and brutal Orks, using the most devastating weaponry mankind has at its disposal.

You are a Space Marine, one of humanity’s elite warriors, the last line of defense between mankind and its enemies. Through extensive genetic modification, psycho-chemical conditioning and years of rigorous training that would kill a normal man a Space Marine becomes superhuman.

When one of the industrial ‘Forge World’ planets where humanity creates its greatest weapons, comes under attack and the thousands of imperial soldiers stationed there are overwhelmed the only thing standing between this planet and its total destruction is your Space Marine.

Jonathan Dowdeswell, General Manager of Relic Entertainment commented: “The loyal PC audience is incredibly important to us here at Relic so we are delighted to be able to announce the PC version of the game.”

Here is a trailer for Space Marine.


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PostSubject: Re: -Gaming News-   Fri Aug 13, 2010 8:52 am

The Sims Medieval announced as RPG-like spin-off in the Middle Ages. Due Spring 2011




The EA Play Label of Electronic Arts has announced The Sims Medieval for PC and Mac will be available in Spring 2011. It’s a new series currently in development at The Sims Studio that places the popular Sims characters from The Sims game into the Middle Ages. For the first time, players can create heroes, venture on quests, build and control a kingdom, and play every Hero Sim character in the land. Creativity will soar as players tell stories like never before full of drama, romance, conflict, and comedy.

The Sims Medieval offers players a chance to build up a medieval kingdom, controlling characters from all walks of life, from Kings and Queens, to Knights and Wizards, Blacksmiths and Bards. It provides a host of storytelling possibilities in the form of quests, from crafting a legendary sword to arranging a royal wedding, to protecting the kingdom from an evil sorcerer, to finding the fountain of youth. Every quest plays out differently depending on which Hero Sim the player is controlling.

The destiny of the kingdom rests in the players’ hands. Will players build up their kingdom through internal expansion, or perhaps look for a more imperial type of domination, expanding their rule by conquering territories? Will they take on quests in pursuit of fame, or focus on the health and wellbeing of their people? The choice is theirs! With the start of every new game, players will be able to select a new ambition for their kingdom, and embark on a new set of stories.

Everything in The Sims Medieval is crafted to create an immersive medieval world, from the quest-based gameplay, to the medieval objects such as swords and stocks and thrones, right down to the warm look of the characters, and the painterly approach to the world itself. Players can choose to customize every new Hero that comes to the kingdom, including selecting their traits and their fatal flaw. Players get close to their characters, not only sending them on epic quests, but also making sure they carry out their daily responsibilities such as healing the sick, trading for exotic goods, or forging armor. From having a baby to competing in a royal tournament, what happens to their Sims is up to the player. The time of romance and chivalry is back with The Sims Medieval.

“The Middle Ages is a time of intrigue, legend, and excitement. It offers a perfect backdrop for a brand new series from The Sims studio due to the limitless stories that can be told,” said Scott Evans, General Manager of The Sims Studio at EA. “The Sims Medieval offers a new way for players to experience The Sims which we hope fans will enjoy, and it features gameplay that fans of strategy and role-playing games will find appealing such as controlling an entire kingdom and quest-based gameplay mechanics.”




On Xbox Live Arcade today: Monday Night Combat

Get an Xbox 360 Live 1600 Points CardFrom today, at 9AM GMT (2AM PDT), you can play Konami’s Monday Night Combat on Xbox Live Arcade for Xbox 360. Monday Night Combat will be available worldwide for 1200 Microsoft Points (that’s US$15 / €14.40 / £10.20 / CAN$18.60 / AU$19.80).

Monday Night Combat for Xbox LIVE Arcade is a class-based, third-person shooter… and the most lethal sport of the future! It blends combat, finishing moves, gameshow-like challenges and rewards. The game features grapple moves, upgradable skills and a deep meta-game. Blitz mode pits 1 to 2 players on a split screen or up to 4 players over Xbox LIVE against waves of robot armies. In Crossfire mode, players play competitively, 6 versus 6, to destroy the enemy’s Money Ball while protecting theirs aided by robots. Enjoy an extensive Career Mode that lets players to use their money to customize classes and show off their accomplishments with hundreds of new ProTags.


Watch the Monday Night Combat launch trailer:



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PostSubject: Re: -Gaming News-   Sat Aug 14, 2010 4:48 am


BioShock Infinite announced for Xbox 360, PC, PS3. Due 2012




2K Games has announced that BioShock Infinite, a first-person shooter, is currently in development at Irrational Games, the studio behind the original BioShock which has sold over 4 million units worldwide. Set in 1912, BioShock Infinite introduces an entirely new narrative experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky. BioShock Infinite is currently set for release in 2012.

Originally conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is dispatched to distant shores with great fanfare by a captivated public. What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown.

The player assumes the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.

Watch the BioShock Infinite debut trailer:





Operation FlashPoint: Red River announced for PC, Xbox 360, PS3. Due 2011






Operation Flashpoint: Red River, an all-new chapter in the tactical shooter series, has been announced as in development at Codemasters and will debut in 2011 on the PC, Xbox 360 and PS3. Set to deliver an authentic and intensely personal US Marine Corps infantryman experience, Red River’s epic campaign will be played out on a deadly new battlefield set in the remote yet beautiful country of Tajikistan along the Vakhsh River.

Taking a small step into the future, Red River depicts a fictional conflict with contemporary geopolitical themes, which will unfold over three distinct acts in both single player and drop-in-drop-out co-operative play for up to four players online. Faced with new counter-insurgency combat and the returning threat of the Chinese PLA, players will feel the tension, brutality and carnage of modern conflict from the perspective of a marine fireteam on deployment in a hostile country, thousands of miles from home.

Building extensively on the successes of Operation Flashpoint: Dragon Rising, Red River brings wide-ranging advancements including a deeper narrative-led campaign, streamlined inventory and control system, a refined enemy and squad AI system, player class roles including customisable XP upgrades and loadout choice, close-quarters combat, new air support options and comprehensive tutorials.

This video interview talks to creative director Sion Lenton and chief game designer James Nicholls about Codemaster’s latest shooter, Operation Flashpoint: Red River.




“ Operation Flashpoint: Red River is being built around four player co-op online play, complete with a strong narrative, new enemies and combat scenarios to deliver gameplay that immerses players in the reality of war like never before. The new setting of Tajikistan is a diverse and exciting backdrop for the wide range of military challenges the US Marines face around the world in real life. We’re excited to push the series in new directions while staying true to the core tactical combat that is the hallmark of Operation Flashpoint,” said Sion Lenton, Creative Director.

“In creating Operation Flashpoint: Red River , we’re building on our strengths whilst taking on board feedback from the community and focussing on key areas and enhancements to further refine the Flashpoint experience,” said Adam Parsons, Executive Producer. “Whether playing solo or co-operatively, players will experience the tense and exhilarating tactical gameplay the series is famed for, expressed through a range of gameplay enhancements and an exciting new setting and narrative.”

Refining the Operation Flashpoint co-op infantry experience further, players will be able to team up with their friends to play through additional co-operative game modes. Whether escorting a convoy to safety under heavy fire, or falling back from the enemy against almost insurmountable odds, each unique mode will test players’ tactics and teamwork in distinct ways. New player class roles mean that gamers can play the way they want, honing skills in their chosen fields as they rank up through the new XP reward system and customise their equipment with numerous upgrades.

Taking the tactical infantry shooter to a deadly new battlefield where one bullet can kill, Operation Flashpoint: Red River will set a new standard for authentic and intense tactical combat.


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PostSubject: Re: -Gaming News-   Wed Aug 18, 2010 10:07 am

FEAR 3 delayed into 2011



F.3.A.R. has officially been delayed into 2011 from it’s previous release date of October 20, 2010 confirmed publisher Warner Bros. Interactive.

A specific date for the game was not mentioned.

The game is the sequel to the hit FEAR 2: Project Origin, which sees Day 1 Studios taking over the reigns from previous developer Monolith Productions (although the developers are working closely to ensure that the game is the best it can be). Helping out with storyline cinematics and director duties on them is the legendary horror meister John Carpenter with writer Steve Niles providing the script.

The game will include many updates on FEAR 2’s gameplay including improved cover and co-op gameplay. The developers also promises more actual FEAR than ever before.

Players take on the role of both the protagonist and antagonist from Fear 2, with Point Man using his traditional FPS firearms to lay down the hurt along with his time powers while Paxton Fettel assists you with supernatural powers including Telekinesis, Stun abilities, Possession and the like.

Here is a look at the game in action.



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PostSubject: Re: -Gaming News-   Sat Aug 21, 2010 6:05 am

Fable III will not have Kinect support at launch





Fable III will not be supporting Kinect on day one according to Peter Molyneux’s Engadget Show appearance, in which he revealed that the game will not support the upcoming motion device upon launch.

The game will be released on October 26, 2010.

This will come as somewhat of a huge blow to the Kinect device, which will now lack any real hardcore titles of the action, adventure, RPG, FPS, etc. genres beyond MTV’s “Dance Central”. Which in itself would be considered a more casual affair aimed at the mainstream.

So what do you guys think about this news? Has Kinect completely fallen off the radar as far as you are concerned or will you still be looking into the device come holiday?

I guess we’ll have to wait and see, but I’d assume that Kinect support in Fable III will now come from a later DLC update or the like.

Here is the game’s opening cinematic.





Resistance 3 revealed in live-action trailer at GamesCom 2010





Resistance 3 was finally announced at Gamecom 2010 by Sony and Insomniac Games and is the long awaited third entry in the series.

And like with Infamous 2, it seems that Sony likes to be a little artsy with their big guns at the German show. Choosing to reveal the game with, not gameplay, not cinematics, but a LIVE ACTION trailer.

Thankfully for us the special effects are good, the song fits the mode and theme of the trailer well, and the Chimera attack at the end is done pretty good. Making for a nice little trailer to get us all hyped, even though absolutely nothing is known about the game. Which is all well and good, cause it won’t release until 2011 anyway.

Here is the trailer.

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PostSubject: Re: -Gaming News-   Fri Aug 27, 2010 4:46 am

Final Fantasy Versus XIII release date not expected until 2012, says Square Enix



Final Fantasy Versus XIII will not be released in 2011 confirmed producer Yoshinori Kitase.

Announced along with the base “Final Fantasy XIII” game as part of the “Fabula Nova Crystallis” project of Final Fantasy XIII-related (related by the theme of Crystals though, primarily) titles, Versus XIII (along with “Final Fantasy Agito XIII” for PSP) has been long-awaited as much, if not more so, than the base game itself. As they were all announced at the same time way back in 2006.

Sadly, fans will have to wait quite a bit longer for this PS3 action-RPG take on the world of Final Fantasy XIII, a game that seemed darker than FFXIII was from the previously released trailers (as you can see below).

To quote the producer of the title,

“We have no release date information on Final Fantasy Versus XIII to update. Unfortunately, we can’t say anything about that. We can’t commit ourselves to 2011 either.”




Sad to here. Will there even still be interest in Versus XIII by that time?

Considering that FFXIII’s impact has been even less so than that of Final Fantasy XII, a game that wasn’t exactly received extremely well by long-time fans of the series, despite Final Fantasy XIII selling 5.5 million copies worldwide and Final Fantasy XIII sales of 1 million in America five days after release.

Though maybe the long wait will actually work in the games favor. We’ll find out in 2012.

Here is the original kickass trailer for the game.




Cinematic Enslaved: Odyssey to the West trailer looks fantastic


This cinematic trailer for Enslaved: Odyssey to the West looks absolutely fantastic.

Those who have been following the game know that it stars a male and female character (Monkey and Trip, respectively) who must battle against savage mechanical mechs by working together in this action adventure game that is reminiscent of Beyond Good & Evil in graphical style and cinematic aims.

The game could be a major sleeper hit, and this new video gives us a lot of new gameplay footage and showcases the movie-style of high emotion and character development that Ninja Theory is aiming for.

It will be released on October 8, 2010 for Xbox 360 and PS3.

Here is the Gamescom 2010 cinematic trailer.



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